STILL allows you to compose new images from other graphic media. You can combine image objects, image directories, vector files (SVG), shapes and text.
STILL lets you create new images of desired dimensions and background that you can use as a surface to paint on (insert images, vector files, shapes and text).
New Image or click the
New Image tool button. A dialog box
will open allowing you to to choose a predefined size or a custom size, the opacity
of the image and the background fill color, gradient, pattern or texture.
All these parameters can be changed after the image is created. Refer to Parameters Panel > Canvas Properties for more information.
When you select a predefined size from the list you must also specify the resolution in PPI (pixels per inch) of the image.
The resolution affects the actual size (in pixels) of the image. Usual values are 72ppi for computer monitors (web) and 240ppi for printing. Working with resolutions superior to 300ppi can produce very large images that can affect the performance of your system or cause printer memory overflows.
Once the canvas is created you can start adding graphic objects to it. Drag the object you want to insert from the Objects tab in the Toolbox and drop it on the viewer.
Once an object is added, it becomes visible inside the Viewer as a
rectangular box that can be moved or resized to the desired dimensions. The source image file, clipart, shape
or directory of the object can be set in the
Object tab inside the parameters panel.
Refer to the Editing objects inside the viewer to find out how to visually edit objects. Other object properties such as blending mode, opacity and rotation angle can be changed from the parameters panel.
This sections explains how to automatically paint an image, clipart, shape or text onto multiple images at once.
Drag the effect from the Effects tab in the Toolbox and drop it over the Batch header of the Thumbnails browser. Adding a graphic object to a batch will make it visible in all the images in that sequence. Changing the properties of a batch object will affect all these images.
Note that Batch objects are rendered after image effects.